Rather than limiting you within the borders of the author’s fantasy, it allows you to stage any cyberpunk campaign you want, from Blade Runner to the Neuromancer. No game world details are provided in CYD20 the book is a collection of rules and mechanics to be used in your own campaigns. It attempts to deal with all different aspects of cyberpunk: characters, equipment, hacking and computers, cyberware and bioware etc. The CYD20 project is a giant sourcebook intending to bridge the cyberpunk genre with the d20 system, effectively allowing you to stage cyberpunk campaigns using your favorite game system.
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Pioneered by writers like William Gibson and Philip Dick and by cult movies like Blade Runner, the cyberpunk genre is about a dark future – a future not as far away as we would like to believe. This is cyberpunk, science fiction at its best and darkest. INTRODUCTION The CYD20 Project Ecosystems collapse - deadly new viruses plague humanity – offworld colonies provide a refuge to the wealthy – megacorporations handle the real power in the world – the Internet virtual reality extends across the globe and the colonies – man fuses with machine, using cybernetic implants and genetic modifications to become superhuman and achieve immortality. it's extraordinarily good! Exciting, fun, easy to play, sufficiently original without being weird, a bold start to a cosmic saga that continues the enormous lore of Pathfinder and opens it up to stellar proportions.REQUIRES THE USE OF THE D20 MODERN™ ROLEPLAYING GAME, PUBLISHED BY WIZARDS OF THE COAST, INC. Oh, I almost forgot about the game itself, how shall I put it. The value for your money alone would warrant 5 stars, let alone the fantastic layout, illustration, narration and convincing world-building. The section on starships is both bold in scope and very welcome! They managed to cram so much in this book that it's in itself a notable feat, but more than that, every topic is presented with enough depth to not leave you wanting too much.
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But to be honest, that doesn't bother me.Īpart from that, this book does a fantastic job explaining the game and quickly teaching you how to play it with lots of examples and pre-made combinations of choices for characters to guide you, should you need it.
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Besides, you can download "First Contact" for free and use those to start you off, or you can adapt Pathfinder monsters very easily with the guidelines provided in this book.Ģ) A few corrections were done to the part about starship combat, for which you will have to look-up the errata page online and mark down the modifications (mostly to DCs of actions in space). It's the real deal, this book fulfills the definition of "core" to perfection.įirst the only couple of "bad" things: 1) the monsters are missing, and that is surely due to the fact that it's already a huge book, so it's understandable.
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Blast off into a galaxy of adventure with the Starfinder Roleplaying Game! Step into your powered armor and grab your magic-infused laser rifle as you investigate the mysteries of a weird universe with your bold starship crew.